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There will undoubtedly be new job listings, updates to our website, and changes to our back-end systems in the intervening period: while we understand the temptation to interpret these as a sign that launch is imminent, they’re a normal part of our working process and not an indication that our plans have changed.Īnother consequence of this approach is that weekly screenshots are no longer a viable way for us to update the community. When we’re on the final approach to launch, we’ll let everybody know in plenty of time. It’s worth reiterating that we won’t release Hytale as a surprise. Even so, we strongly believe that the choice to spend longer in development will serve our community best in the long run. We stated back in December that we didn’t believe it was fair to allow anticipation to remain at fever pitch, however we’re aware that reduced communication over the last six months has allowed speculation to bubble back up again, and that news of a longer wait is likely to be a shock to many. We also know that prolonged development is going to be unwelcome news for the Hytale community. We’re mindful of the dangers of ‘scope creep’, and we’re working to ensure that we proceed with a strong sense of what ‘done’ means. None of us expected this to be such a long project, and we’re aware that this approach brings its own risks and costs. However, this means making major changes to Hytale’s engine and our approach to launch, and this extends development time.Īrriving at this decision has been a challenging process.
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We think it is enormously important to avoid this-to create an ecosystem where as many players as possible can play together and share their creations.
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It’s always been our goal to eventually release Hytale on mobile and consoles as well as PC, but it has become apparent that we were heading for a scenario where our community would ultimately find itself split across versions and devices. The second consideration is the need to develop Hytale in a way that allows us to bring it to multiple platforms as rapidly as possible.
Will hytale be on console full#
Put simply: we’re better at making games than we used to be, but taking full advantage of this takes time. The first is that our capabilities as a studio have significantly improved and the scope of what we can do has expanded. There are two key considerations driving this assessment. However, we no longer expect to be ready to launch Hytale before 2023 at the earliest, and it could very well take longer. We don’t want to provide another estimated launch window that turns out to be incorrect. What has become increasingly apparent is that we have several more years of work ahead of us before Hytale is ready to launch. We have spent this time considering many possible approaches to launch, factoring in many different perspectives, doing a ton of research, and developing a better understanding of what we need to do in order to meet our goals. The reason that answers have not been more forthcoming this year is because, until recently, we did not have them. We’ve needed space and time to make major decisions about the project.Įven so, we know that half a year is a long time to wait for an update. This introduces a lot of uncertainty to the development process, and while we believe this is healthy-it’s been good to challenge our assumptions!-it has also meant that we’ve been less open than we used to be. However, “getting it right” involves a ton of experimentation, iteration, and change. Our plan for Hytale is ambitious, and we’re very fortunate to be in a position where we have the time, people and resources that we need to get it right. Some parts of the game have undergone radical change, while in other areas we’ve expanded on established groundwork.Īt the core of all of this is a commitment to creating the best game we possibly can-to making a contribution to the genre that surprises and delights players while empowering creators for many years to come. At the same time, our design for Hytale has been evolving.
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We’ve changed the way we work, steadily moving away from the exploratory approach that has defined the project’s first few years towards more efficient, targeted production milestones. We’ve continued to recruit new team members, whose talents and unique perspectives have expanded our sense of what Hytale can be. The first half of 2021 has been a period of significant change, both for Hytale and for Hypixel Studios. Hello everyone! In today’s post, we’re going to provide an update on the progress we’ve made in the last six months, explain how our plans for Hytale have evolved, and take a look at some new and updated aspects of the game including weapon-specific combat styles, character customization, and AI.
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